

ZBrush sculpt with full organic texturing, grass scattering system with custom shaders, lighting design, and Nuke composite. The grass shading alone required multiple iterations to read naturally at different distances.
ZBrush sculpting and compositing for this personal project. Sculpted the beetle character in ZBrush with detailed exoskeleton texture and anatomical reference. Rendered passes were composited in Nuke for depth, atmosphere, and final color grading.
Selected Works
Riot Games - Team Fight TaticsCompositing
"NO EXCUSES" - FRONTIER FIBER INTERNETCompositing
Special Delivery3D Modeling, Lighting, Texturing and Compositing
Star Wars - Tie FighterModeling, Lighting & Compositing
Boy & MermaidLighting & Compositing
Morning CoffeLighting & Compositing
BesouroModeling , Texturing, Lighting & Compositing
AlienModeling, Texturing, Lighting & Compositing
MalasartesCompositing
TrollBridgeCompositing
Mulheres AlteradasCompositing
10s para vencerCompositing
Carlinhos & CarlãoComposiitng
Arthur & MerlinCompositing
13 dias longe do solProject type
O amor da trabalhoCompositing
canções de amorCompositing
Cine Holliúdi 2Compositing
FUJIWARAProject type
45 dias sem voceProject type
O Labirinto da saudadeProject type
Os FarofeirosProject type
Rua AugustaProject type
CircularCompositing
Tempting FateCompositing
AccidentProject type
Nubank DisneyCompositing
EssoCompositing
NarakaCompositing
VIVOCompositing
EnterogerminaCompositing
BelongCompositing
ChicagoRotProject type